TL;DR information
Code : C++
Scripting : Javascript ( V8, spidermonkey )
Platforms : Windows, Mac, Linux (and ports to iOS, Browser plugins)
Networking : Yes
Packed data files : Yes
GUI : Gwen / Awesomium / Berkelium
Shaders : Yes,
Source : About to be open (full source on github, almost ready)
etc.
Obligatory shiny picture

EDIT: There is a reddit thread going on with some interesting questions if you are curious.
The rest
This is something I have been working on for fun over a long time and trying to get polished up for a '1.0' kind of release.
It started as a game and got far along, but I just can't keep up with this, my commercial game projects and community projects all by myself :)
SO! I need help!
Testers
This is the most important area I need help. The documentation is usable (i think), there are a bunch of hacked up tutorials, and there are the example projects that I am busy working on.
If you could, test how the engine comes across. Is it easy? What parts don't make sense? What parts are undocumented? What tutorials would be better? What could be explained in more detailed.
These are the things you can help A LOT with and hopefully shouldn't take up all your time.
Coders / Scripters
If you enjoy using the engine, and you fancy yourself willing/able - You can do tutorials, examples, games whatever.
Any help would be appreciated of this nature.
Engine level
There is a lot of stuff in the C++ side that could be improved, like more GUI controls exposed, or things like that.
Links and more information
http://laboratory2d.com/ for the links,
http://laboratory2d.com/forums for the community pages, tutorials, etc.
I have mentioned it on a community before, I have made some 'games' with it and I am in the process of making a full scale commercial game with it right here in our back yard. I have also been blogging about it for over a year on my other site.
Some more information on the other ports :
iOS port required additional binding of Spidermonkey, I did the binding, there is just a few minor issues left.
Android port was put aside for no (no device to test on etc).
Browser port (embedded plugin) was working well, just need to fix some paths and deployment issues.
Some more information about my plans :
Editors : I have written a bunch and working on this while i work on my game.
You can email me if you have any more questions or obviously just post here.
Any, and all feedback is greatly appreciated!



