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shouldice wrote:Jasper wrote:Very nice! Are you upscaling a smaller render-to-texture to get the lo-res look? Most screens don't support less than 640 across these days...
The scene is drawn with a point-sampled 128x128 render texture as the target. That's placed on a 16:9 plane that's viewed by an orthographic camera. The plane is multiplicatively tinted for colour effects.
I did the same for this little project.
More screenshots as events warrant!
xbelanch wrote:I'm amazed with the game look and I'm thinking which the best way to do it with OpenGL
shouldice wrote:xbelanch wrote:I'm amazed with the game look and I'm thinking which the best way to do it with OpenGL
I think you can do exactly the same thing in OpenGL + SDL. I remember doing some render-to-texture stuff when playing around with 2D lighting.
rincot wrote:The game seems amazingly terrifying! But I wonder is there Linux build of it? Is there even a possibility to make one?
I am just nobody asking stupid questions.
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