So I think I've lost track of the theme here. My plan was to make a solid game as a structural base to build unfairness on top of, but now it's grow strong enough to reject what does not fit. And it wants to be balanced..
This is OKAY; themes are starting points for inspiration, and creation takes its own direction. Happy for this to be my pageant entry even if it's an inadequate expression of the theme; but wondering a little if I might have time to finish this up and then try again to make a really unjust game.
Actually, it's not quite true that it's rejecting unfairness. It does reject certain kinds of unfairness that don't fit - unfair random events and unfair powerups - but it admits overpowered combinations of powerups. But it's fast enough that unfair combinations don't last for very long until victory happens. Result is that these unfair situations don't feel "unjust", they feel okay because they're over fast (and can sometimes be dealt with). Failed! But made a sweet game in the process. To do: sounds, polish, further testing.