Eek, so I haven't actually made any progress. I was originally thinking of making this from a weird adventure style game with dialogue branching activated by selecting keywords in text boxes (similar to some old CRPGs, except you can highlight the words in the text, instead of awkwardly typing in keywords back to them). And I was going to mix this with funky 2-color-per-8x8 style graphics with 1-bit sprites and 16 colors total. However, I got tied up with work.
Boo! I was in the process of leaving up a webdev job, and it was getting pretty demanding near my last days. I finally wrapped up that yesterday. Plus, all my friends were doing stuff on the weekends, and Dungeons of Dredmor came out and gobbled up plenty of time. And now I'm in the process of moving to Mountain View, California for a new job, and ughhh I have no free time anymore. :(
Maybe in about three weeks, I'll finally have the freedom to make things again! I'm hoping yes, since plenty other gamedevs I've known from IRC for years live in the area. Time will tell.
But in short, vigilante game has been put to rest for now. I am more prone to work on reviving my sidescrolling action game, Resonance, which is an exploratory platformer in which the player is a ghost that phases into existence and gains new powers through proximity and good reception of radio signals. Or my crappy NES homebrew efforts. We'll see.
Last edited by Overkill
on Mon Aug 01, 2011 3:38 am, edited 1 time in total.