In a shocking discovery, it turns out 1 month != 15 * 48 hr game jams (oh god, too much coding) And we have done way less than we thought we could.
I've done pretty much all the code we need for this initial release, and Robert's got a bit more of the level to do. We have working(dumb) AI, filming/recording, things that blink, and things that let you win. But we haven't exactly started balancing/playtesting yet.
But we have one more weekend! Somehow we will finish something.