I only started thinking about this yesterday, and at first I wanted to do something where you were a judge and handed down verdicts, but they were always mis-interpreted by a translator (like in the Discworld novel Pyramids!) and you had to figure out the pattern in order to get them to give the correct verdict, but then I thought "That's a cheap and boring idea for a game".
So I thought I might try pitting you as a robot judge, who flies around the universe attending to petty cases at the very scene they are occurring, and act as a sort of detective/jury/judge guy that finds out all the facts and then, based on pure logic, decides a suitable verdict. I want to have cases that pit difficult moral choices against logic and see how they compare.
Then, after either one or a few verdicts given (depending on time/energy) I want to put the JUDGe X7 in a personal situation where he can no longer be objective, and see how his logic breaks down.
Basically, as usual, I am trying to make a game about awkward things like logic and humanity and feelings but hide it behind cool, fun things like robots and space and silly jokes.
Spent a little bit of time mocking up the JUDGe X7 (totally a working title) and a rough background and a gavel cursor today because I really want to make a game where you get to bang on things with your gavel when you click. Currently the game exists as this:
I thought it'd be neat to have his left hand resting on a bible, but changed the idea to having his left hand resting on a book of Isaac Asimov's three laws of robotics translated into the 9744 dialects of the known universe.
Also have an idea for a morally interesting situation and some jokes that are pretty silly :D