It is currently Thu May 23, 2013 5:02 pm Advanced search

Mysticism Pageant: Enchanted Forest [DONE]

Archived Mysticism Pageant threads

Re: Mysticism Pageant: Enchanted Forest [DONE]

Postby zovirl » Fri Oct 14, 2011 2:45 am

Stephen Lavelle wrote:Would you have a standalone version of this I could put into the official archive? (a zip of the webpage would be sufficient). Nice to have these around for posterity.


Yes, I can get that for you tonight.
zovirl
 
Location: San Francisco

Re: Mysticism Pageant: Enchanted Forest [DONE]

Postby mildmojo » Mon Oct 17, 2011 4:13 pm

Nice work. This is pretty relaxing. I'm glad you were able to bend <canvas> to your will. =)

I like the space bar as the action key. Mine's stiffer & clackier than I'd like for this game, where the focus is on the experience. I think it could use a little light music or some sparse sound effects.

How did you process the web font? Was that done in real time, or did you download the font and alter it?
mildmojo
 

Re: Mysticism Pageant: Enchanted Forest [DONE]

Postby Lixel » Mon Oct 17, 2011 4:45 pm

Throughly enjoyed this one. I ran through the forest a few times before I decided to stop and slow down, kind of your point, which I think is brilliant. The experience was wonderful, the only thing it really lacks is sound.
User avatar
Lixel
 
Location: The Death Star

Re: Mysticism Pageant: Enchanted Forest [DONE]

Postby zovirl » Tue Oct 18, 2011 2:49 am

Glad people are figuring it out. I didn't want to be too heavy handed (which would feel odd given the subject matter) but I was hoping people wouldn't miss it either.

Re. sound/music: yeah, it really needs it. I didn't really have time but I should probably come back and add it.

Re. the font: I downloaded the font as a .ttf file. Then I used python and PIL to write text into 1-bit images at a low resolution then scale the image up to screen size (resut: pixelated text) then color the text and apply a subtle drop-shadow to make it stand out from the background.

I really wanted to do this all in javascript but as far as I can tell there's no easy way to turn off antialiasing in <canvas> and there's no easy way to turn off interpolation when scaling. Result: blurry text. It was easier to just pre-process the whole thing via python.
zovirl
 
Location: San Francisco

Previous

Return to Mysticism Pageant [September 2011]

Who is online

Users browsing this forum: No registered users and 1 guest

cron