WHAT IS THIS?
This is a loose collection of universes. Living things that make sound. This is a rule book we can read, but cannot create or change.WHY IS THIS?
Because for a long, long time I have wanted to make a game like Electroplankton.HOW IS THIS?
It will be played in various ways.
Ok, so the plan is to create a set of universes (sound toys, essentially). Each of them should be self perpetuating systems. The player should be able to observe them, but not alter their underlying rules. Each sound toy should feel vaguely alive somehow, like a game that doesn't need you in order to be complete.
I'll be focusing on the underlying systems before polishing things up in terms of art / sound. Here is my very first universe: http://ian.janasnyder.com/cellTest.swf
You click within the grid to "activate" cells. When activated cells are flipped from black to white, they make a sound, the pitch of which is based on how many of their neighbors are filled in. The movement of the white and black is based on cellular automata with rules that change every time the universe is reloaded. Semi-sentient static. Sometimes the universe will begin to collapse, but don't despair, because collapsing things can be beautiful too (I once had a universe that would repeatedly collapse and then build itself back up like a tide).To do to complete this universe:
-enable players to choose what notes will occur within their universe (maybe hook the whole thing up to bfxr?)
-enable players to share their universe rulesets
-enable players to change the iteration pace
-let players reload without having to refresh the page
-then move on to the next universe
-oh, also prettify it
The name of the game is UN / VERSE, as in "unverse". The theme got me thinking in part on the similarities between music albums and universes or microcosms. I think maybe this will be a kind of album of generative songs. The generation aspect removes overarching song structure, "unversing" it.