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UNIVERSE: Markov Space [DONE]

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Re: UNIVERSE: Markov Space [DONE]

Postby mildmojo » Sun Feb 12, 2012 7:04 pm

"truck swung at green martians are heavy."

I really like the way you presented the instructions on the opening screen, though I wasn't smart enough to read them before plowing ahead into the game. =)

The shiny letters are definitely easier to pick up than the dull ones. Once in a while I wanted to force a word so I had to go outside the highlighted letters. It was pretty hard to "collect" the dull letters because they really wanted to jump out of the viewport at the last second--lots of arrow key fiddling required. The shiny letters were a little hard to see before you got close to them; maybe they could have borders, or appear in front of the shininess, or the shine could pulse on and off?

It would be cool to see that "probability this is English" percentage. Maybe the higher the percentage, the faster you fly? I agree with moonmagic: having a time limit or a character limit would help define a goal. Maybe there could be powerups or obstacles (asteroids? wordsteroids?) in the 3D world, too.

Cool entry.
mildmojo
 

Re: UNIVERSE: Markov Space [DONE]

Postby mcc » Thu Feb 16, 2012 8:36 am

Post-compo "fix that crash on Windows" version:

Windows

Will update the first post. Sorry, couldn't get that bit working by Tuesday :| All that I changed is, when you quit it actually quits instead of freaking out on you. I did not fix the stereo sound problem.
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mcc
 

Re: UNIVERSE: Markov Space [DONE]

Postby mcc » Fri Feb 17, 2012 7:39 am

(Wait, does the newly uploaded Windows version even work for people?)
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mcc
 

Re: UNIVERSE: Markov Space [DONE]

Postby Ian Snyder » Fri Feb 17, 2012 5:03 pm

After the menu screen it just gives me a black screen...
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Ian Snyder
 
Location: Kansas City, MO, US

Re: UNIVERSE: Markov Space [DONE]

Postby mcc » Sat Feb 18, 2012 4:16 am

What the heck!

I spent a couple days trying to work out what's happening here but I don't think I can meaningfully debug this without a copy of Windows, so I reverted the link at the top back to the original, crash-on-quit version. Sorry :(
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mcc
 

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