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Bullet point Demo

Discuss particular games/prototypes/designs you are working on, get comments and feedback.

Bullet point Demo

Postby Shibbyman3 » Sun Apr 08, 2012 10:34 pm

This is the demo of the game I am making. this is the first level and in the first level you have to survive for 6 minutes and kill the boss. You, your skills, and your guns will all level up. You can also purchase health, and a flamethrower. Please let me know what you think. Enjoy!

http://www.scirra.com/arcade/addicting-shooter-games/1029/bulletpoint-demo
Shibbyman3
 

Re: Bullet point Demo

Postby peous » Sun Apr 08, 2012 11:16 pm

outch... very WIP graphics...
Well, gameplay seems to work. no idea what keys are used. I can fire with mouse.
as s 1st tip, add less enemies at the start, they are too numerous
peous
 

Re: Bullet point Demo

Postby Shibbyman3 » Mon Apr 09, 2012 12:42 am

Hey! Thanks for playing, ya, that's what I've been hearing alot, that there are to many enemies on screen. I will fix that. I will also work on the graphics as well. The keys are explained in the "How To Play" Area on the title screen. Perhaps I should add a button so people can always access the instructions?

any way its A - moves left, D - moves right, W - jump, mouse to aim, left click -fire and right click - use skill

Thank you for the tips.
Shibbyman3
 

Re: Bullet point Demo

Postby Shibbyman3 » Wed Apr 11, 2012 12:47 am

So after reviewing the feedback I got for the demo, Their are key problem areas I fixed with this recent update.

1st - I kept being asked how to equip the flamethrower.

So I added an additional icon to the hud that explains all the controls. Also, after purchasing the flamethrower the text in the shop explains how to equip it.

2nd - I don't want to click on the shop icon, while in the middle of the action.

So, I made "e" a hotkey, that will bring up the shop menu.

3rd - I felt the gameplay could be tweaked a bit.

So, I lowered the enemies life and increased their rate of fire, I lowered the players initial life and I also increased the boss's damage, to make him a little more challenging.

I hope you enjoy the changes.
Shibbyman3
 


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