So, yeah. Work on this has been spotty due to a brief addiction to Deadly Premonition. Missed the deadline, but still planning on developing this further. Below is approximately the post I made last week that was eaten by the database.
The version linked to in the first post
now picks objects from a random pool of house-themed Klik & Play clip art sprites. Mix of even sprites and some longer in one direction. Still need to play around with excessively asymmetric sprites (like top-heavy lamps or diagonally oriented ones).
I'm also noticing that a lot of scores lie in a relatively small range. I'm thinking of adding a DDR-style combo system (continue to build combo by getting 40-60 splits or better) to stretch that range out a bit.
Still to come are elements secondary to the gameplay, like integration with high score APIs (Mochi? Kong? others?), storing a local high score, adding a title screen, and minor story elements. I'm thinking of bookending each playthrough with a short skippable line or two of dialogue from Judge Solomon if that doesn't interfere too much with the easy restart nature of the game. I was also considering a level progression game flow (earn new levels by sustaining a target average cut percentage?), but I'm thinking the game might be best served by the short session flow already in place. Sound design might also be tricky, especially to put in some sword-shwooshing that doesn't irritate with its frequency.
Since this is more arcade-styled than my usual games, I'm toying with the idea of polishing it up for sponsorship. It'd require me to seek out an artist to collaborate with (or find a decent source of free clip art), since I don't think the KNP library is public domain. I'm also a tad worried that sponsors might give pause at the whole baby-slicing mechanic and (intended, not-yet-implemented) divorce theme.
elegwa wrote:10550 score :/ I like it, pretty good! I played like eight games then I was like OH RIGHT, WORK! :P.
Thank you! Glad to see that there are some elements of addiction in here.
Jasper wrote:Wait are you using Flixel now Noyb? (Or Stencyl?) Nice!
Yeah, straight Flixel. Made a few projects in it (including that replay-based action platformer you played), but I've never really developed anything past the prototype stage.