Right, well it's been well over a week since I said I would post screens; I completely misjudged how hard it would be to get going with Poser. In fact I have almost completely given up. I hate the program with a passion and have turned to its rival; DAZ Studio. It's by no means perfect but I find it much easier to use and, crucially, stable. I am still using Poser for a couple of models I bought that don't play ball with DAZ. As result I am having to composite images from the two programs together and in some cases, it's quite clear that's what's happened, but oh well.
Here's a couple images of two early puzzles;
This is the very first puzzle, a real brain teaser, designed to sieve out those who wouldn't really be able to play the game.
And this is the third puzzle. Sumsutch's assistant Button is locked in a tub in his office. It's where Sumsutch keeps him, but he's forgotten how to unlock it, it's been so long since he needed him.
Those two puzzles are fully working, my next task is to get the second up and running; Sumsutch's notes for the case are out of order and the player has to rearrange them - forcing them to read up on the details of the case and get all the back story in one fell swoop. Once that's done I can get some of these scenes I've been making in Poser/Daz in to link up the puzzles.
Given how much time I've lost getting to grips with the modeling I'm really not going to get this finished but I'll definitely have something playable, even if it's only the first few puzzles.