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EDITOR : Assembly [DONE]

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EDITOR : Assembly [DONE]

Postby v21 » Mon Nov 14, 2011 11:29 pm

http://nottheinternet.com/games/assembly/

More of a toy than a game. I think it's Turing complete (with the usual caveats about memory size). It's certainly possible to generate the Fibonacci sequence in it.

Source here: https://github.com/v21/assembly
Last edited by v21 on Thu Dec 01, 2011 1:09 pm, edited 1 time in total.
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Re: EDITOR : Assembly

Postby Noyb » Wed Nov 16, 2011 1:33 am

So I can click and drag from one square to another (or the same square) to change the coloring of the former, one half corresponding to the X-axis of another tile, the other corresponding to the y-axis, with colors arranged roughly in a rainbow spectrum. The borders around each square show that tile's inherent coloring scheme. Not sure what the moving cursor does, nor the impact of the monochrome boxes outside of the field.

I'm curious where you're going with this. Drawing tool? Puzzle game?
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Re: EDITOR : Assembly

Postby v21 » Sun Nov 20, 2011 6:00 pm

Update: there were lots of broken things, they're now not as broken. The number of grey boxes has increased a little. And as it runs, it pushes to the address bar, which means you can share and save your creations. Let me know if it doesn't work, as I'm always a little afraid when I'm writing callbacks between AS and JS.

I guess the point of the game is figuring out how it works, so I don't want to say too much. Which is actually super frustrating, as I totally want to blab all over and spoil it.

I totally need to stop working on this now, as I have more important things to be doing. But I can't resist tinkering. The next idea that's bugging me is to add sound to it...

And if anyone creates anything interesting, please post it!
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Re: EDITOR : Assembly

Postby Stephen L (inactive) » Mon Nov 21, 2011 2:56 pm

It's some sort of number table?

http://nottheinternet.com/games/assembly/#0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|34|25|26|27|28|29|30|31|42|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|61|62|63|64|65|66|67|68|69|70|71|72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88|89|90|91|92|93|94|95|96|97|98|99|100|101|102|103|104|105|106|107|

I can't quite figure it out. The complete non-responsiveness of the greyscale ones frustrates me a little. No idea what the black square does (beyond triggering a resave to the url bar).

Hm.

oh wait pulling all the way to the right makes them grayscale. hm. but the grayscale tiles themselves seem to be unique to the particular position. (edit: nope, seems to be some sort of state machine or something)

edit: ah, it's some sort of automaton? hm.

edit: ah, gah, lots of black outlines now. confusing!

confused.
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Re: EDITOR : Assembly

Postby Lixel » Mon Nov 21, 2011 3:37 pm

I, too am very confused. First I tried coloring them all based on the outline, nothing seemed to happen. then I followed the grayscale pattern and still nothing. I then decided to give up. :P

After looking at the 'help' I must say I am now completely lost. But isn't that the point of this game? :)
Last edited by Lixel on Mon Nov 21, 2011 3:40 pm, edited 1 time in total.
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Re: EDITOR : Assembly

Postby Ian Snyder » Mon Nov 21, 2011 6:15 pm

Do not understand 0.0

It's some kind of cellular automata drawing program virtual computer?

Hm, there are 8 greyscale blocks to the side, I'm guessing that's not a coincidence...

Perhaps they represent logic gates?
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Re: EDITOR : Assembly

Postby v21 » Sun Nov 27, 2011 9:54 pm

Put up the source at https://github.com/v21/Assembly. I also rejigged the highlighting of squares to distinguish the different cases where that could happen. At the same time I fucked around with the graphics and removed some of the borders around things, and squared up the edges some. That makes the colours harder to distinguish from each other, though :<
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Re: EDITOR : Assembly

Postby Stephen L (inactive) » Thu Dec 01, 2011 11:37 am

This done? I haven't been able to figure it out (though, I find it a bit difficult to look at).
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Re: EDITOR : Assembly [DONE]

Postby Draknek » Thu Dec 01, 2011 10:27 pm

I also couldn't get anywhere with it. Am curious what it represents.
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