Heh, It's a fair point though. There are two sides here, Binding the gui stuff i have been battling out in my 'spare time'.. It's not time taken away from the 'game time'. It is also something I have been tinkering with since before this game since it is a long term feature of my game engine.
Now, the game editor is a totally different affair to me. I see the scene editor as a critical part of iteration and stuff this specific game will need.There are a lot of unknowns right now regarding the intricate details of the mechanics in my mind... If i spent a week extra on making it possible to build a level in 10 minutes to try a new mechanic - I'd say thats exactly what i am doing.
For now, I am done with the game editor stuff since I can already spawn interactive or scripted items in the levels wherever i need and things happen. Like before I had a hardcoded location of the reception. Now i have a scripted entity that can assign the patient a bed, or send them home, or tell them to wait in the waiting room to consult a doctor.
You can see in this shot that I am already working on mechanics now and no longer messing on the editors, so this is the exciting part for me :P