FuzzYspo0N wrote:The question is which option lets you finish and release the game, on the most platforms soonest. Right?
For the most part. I also don't want to be limited (too much) by overly-restrictive game engines, and I want the game to run well on its platform. Another thing I forgot to mention is I'm targeting PC-only (as in Mac, Linux, Windows) for now.
Maybe I should just jump in with both feet on C/C++. I've been looking for an excuse to understand it much better than I do now.
Darien wrote:If you're sticking in 2D and you want cross-platform compatibility, well, as long as the platforms you want don't include iOS, I think Flash is probably the way to go. AS3 is quite similar to Java, and there are tons of libraries you can use to make things simpler for yourself.
Hmm, I hadn't thought of Flash. One of my goals is to eventually release a game through Steam or a number of other channels for sale. I don't think I would do that initially because I wouldn't expect my first games to be high enough quality, but hopefully some day. As I understand, Flash doesn't lend itself to this model very well. (Correct me if I'm wrong though!)