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zovirl wrote:This game is awesome! Good job! I love the core mechanic of building the level as you run through it.
I like the blueprint-style drawings and notes scribbled in.
I like games that do a tutorial as notes written on the level (braid and realm of the mad god both do this too). On problem: I started on level 7 and couldn't figure out how to use the door to get to level 1. Maybe put the "S or <down arrow>" note next to that door? Or just start the player on level 1.
Instead of killing bugs I just trapped them by building platforms around them. I feel like I should get some points for that :)
The decorative elements didn't seem to serve much purpose except for points. Any way you could work them into the gameplay? (I have to admit that I can't think of a way to do this).
Stephen Lavelle wrote:Hey there :)
Tried it out. Movement seemed a bit slippy/slidey. I never spawned any bugs, and - and this was probably my biggest issue - I never really wanted to decorate. So I sort of hopped up the floors until I got to the top.
I didn't know how to kill bugs.
It's pretty good for a first game - congrats : )
mildmojo wrote:This plays really well. I really like the way the instructions (in the menu and in-game) uses so few words, keeping the game open to people of different languages. I leaned on the jump pads pretty heavily when playing, though I wished I could draw them in mid-air.
I spawned a number of bugs by drawing a lot of platforms. They didn't seem so threatening. At one point, I nudged one off a ledge and chuckled as it bounced up a progression of jump pads I'd drawn until it hit the ceiling. I think the bugs would be a stronger threat if they interfered with your ability to build.
I didn't find the decorating nearly so interesting as the vertical level progression--I'd like to see what you have in mind to make that mechanic more important to the gameplay or the setting.
Radiatoryang wrote:I only got 8 / 15, never figured out what that "hidden coin" stuff was really about.
Wish the character had more friction, found it a bit too slippery as well.
Great game though! Really fun idea. I'd build on top of it and keep trying out new stuff / level designs / puzzles.
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