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EDITOR: Traal [DONE]

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Re: EDITOR: Traal [DONE]

Postby Jonathan Whiting » Thu Dec 01, 2011 1:58 pm

J__ wrote:Hey, new things. That room near the beginning with fake spikes is new, right?

Actually no, but it's much less awkward to find now :-)
J__ wrote:I like the fact you gave the spike animation an actual gameplay use.

We were pretty happy when we thought of this.
J__ wrote:For some reason I didn't end up in any of the dead-ends, which made it feel a little too long for not having anything new after the first few seconds. That's probably just me, though.

Yeah, it possibly is a bit long. It kind of feels fitting to me, but I'm not sure I could explain why.
J__ wrote:So, it seems if you don't match up the open areas between rooms, you can get stuck. I assume you knew this because none of the existing rooms do this? Also, can I assume undo/redo is planned?

Yep, known issue. Not something I'm particularly bothered about fixing, unmatched boundaries aren't exactly useful in flick-book screen games.

I never find undo/redo particularly useful in edit-single-tile editors. It's possibly I'm strange in that respect.
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Jonathan Whiting
 
Location: Oxford, UK

Re: EDITOR: Traal [DONE]

Postby J__ » Thu Dec 01, 2011 2:11 pm

Jonathan Whiting wrote:
J__ wrote:Hey, new things. That room near the beginning with fake spikes is new, right?

Actually no, but it's much less awkward to find now :-)

But then...wait, the Wednesday after the competition, I finished the game with all scrolls (there was no gap in the circle they made), but I'm pretty sure I never got that one.
Jonathan Whiting wrote:I never find undo/redo particularly useful in edit-single-tile editors. It's possibly I'm strange in that respect.

I was thinking for things like copying/pasting rooms. That overwrites a load of tiles unless you've saved a backup.
J__
 

Re: EDITOR: Traal [DONE]

Postby Draknek » Thu Dec 01, 2011 2:35 pm

Yeah, there was a bug in that version (picking up a scroll and then dying didn't reset the scroll count).
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Draknek
 
Location: Coventry, UK

Re: EDITOR: Traal [DONE]

Postby J__ » Thu Dec 01, 2011 2:46 pm

That was the other one; I didn't even pick this scroll up.
J__
 

Re: EDITOR: Traal [DONE]

Postby Draknek » Thu Dec 01, 2011 3:30 pm

It meant you could pick up the same scroll multiple times though, so the game could think you picked up 12 of 11 for example, even without seeing one of them.
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Location: Coventry, UK

Re: EDITOR: Traal [DONE]

Postby J__ » Thu Dec 01, 2011 6:46 pm

Ah, that could indeed have happened. Fun.
J__
 

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