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Ed K wrote:Maybe a nice way to kick off this thread:
http://youcanmakevideogames.com/
Perrin wrote:I actually never properly launched that site as I've been too busy with other stuff to finish it up. However since you've outed it I guess it's now officially open. Will have to sort out some of the missing content I wanted to add this week.
AnthonyHJ wrote:Good list, but the bit of kit I would probably add is Stencyl, which is a bit like a free, cross-platform (Java-based) version of Game Maker that outputs flash games. (and Kongregate encourage people to send them games made in Stencyl, so at least one portal obviously rates the tools)
Ed K wrote:Perrin wrote:I actually never properly launched that site as I've been too busy with other stuff to finish it up. However since you've outed it I guess it's now officially open. Will have to sort out some of the missing content I wanted to add this week.
Arrgh sorry Perrin! Didn't realise it was not public. The video seemed perfect for this thread...
Jasper wrote:I think I'd throw in on this topic, on the subject of code really, that I had no idea where to start until I started copying and modifying other games' code.
The first challenge is finding an environment and some code to use in it, that works and you can manage to build. From there I'm a fan of modifying example code from within, experimenting with different numbers, conditions, and so on. Let it build into its own game.
nyarla wrote:Jasper wrote:I think I'd throw in on this topic, on the subject of code really, that I had no idea where to start until I started copying and modifying other games' code.
The first challenge is finding an environment and some code to use in it, that works and you can manage to build. From there I'm a fan of modifying example code from within, experimenting with different numbers, conditions, and so on. Let it build into its own game.
Totally. This is how I started (and how I still start learning any new thing really). Tinkering with small bits of code in an already working program, re-building it and seeing what effect my changes had, I think can make a lot of things very clear... good way to see how everything fits together.
TaintedFork wrote:By "ask here," should I ask in this thread, or create a new one?
If you've any quick questions / want pointers as to how to go about making games (when you haven't before) post 'em here and people will (hopefully) give you some guidance : )
As we go on, maybe we can turn this into a FAQ -
( It's fine to set up a new thread if you have some more involved queries )
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