Hey folks, I have this little prototype, and I need some help deciding on where to take it next if I take it anywhere at all. The issue that I am having is that the core of the gameplay seems to be minutely tweaking the positions of objects until you get everything working. I don't know that the interaction is fun, and I don't know how to make it better.
I wanted to make a game that at its core is ball droppings (http://balldroppings.com/) or that one level from electroplankton with the leaves and the water. A friend pointed out to me that this is also effectively enigmo. I am currently playing that one through to remind me what put me off of that game. I think it was just the puzzle complexity at a certain point.
anyways, without further ado:
http://dl.dropbox.com/u/43672/bdrop_webPlayer/BDropflash.html (unity flash export).
You will know when a level is complete because it says "level complete".
hint for all:
The green balls are goals
hint 2 for all:
Change the red to green to close a goal
hint for L3/L4:
The purple and blue balls are two separate items
hint 2 for L3/L4:
Watch what happens to the big one when the small one is hit