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Ian Snyder wrote:Inspiration for your nightmares, from an early Pixar project: http://www.youtube.com/watch?v=JqiEv22OZc0
And it’s in those refound lost moments, those redug holes in your memory, where stories etch into your skull and songs pluck sobs from your ribcage, that you truly experience this music’s possibilities. Because when you first heard this music you weren’t just the functioning human being you try to be now. You were a silver feather, a surging tiger, a shooting star, a tired cosmonaut, a bloodied Keneivel, an exhausted den-builder, a resting monster.
You might be all made up of lies now, but this music did not lie to you. It gently, persuasively, insisted, whispered in your suggestible ear, that ‘reality’ was not all it was cracked up to be, that points in time could be vaunted via sound, that music could be magical in an entirely practical kids-eye-level sense. And in so doing it put demands, standards inside of you impossible to shake, incapable of dilution in nostalgia’s lukewarm paddle-waters. Because nostalgia is never cosy when you’re on your own. It’s the most heartbreak you can summon up in an instant.
As young pelicans grow, they begin to strike their parents in the face with their beaks. Though the pelican has great love for its young, it strikes back and kills them. After three days, the mother pierces her side or her breast and lets her blood fall on the dead birds, and thus revives them. Some say it is the male pelican that kills the young and revives them with his blood.
Pelicans live in Egypt. There are two kinds: one kind lives on water and eats poisonous animals like crocodiles and lizards; the other kind, with a long neck and beak, makes a sound like an ass when it drinks (this kind is called the onocrotalus). Some say that the two kinds are distinguished by other attributes: the kind that live in water eat fish, while the kind that live on islands eat dirty animals. The pelican has an insatiable hunger, and because its stomach cannot hold food for long, everything it eats is immediately digested.
"Also keyed in the data for the title screen, with PARADROID written in giant-sized letters. Since this data is only required one in a blue moon, I've found a nice little cubby-hole in the C64 for it, along with some seldom required text. Thus my plan to use 68K of the C64's memory is realised! I'm using the 64K RAM and 4K of I/O devices. Had to do some fancy RAM bank switching during the game, but it leaves more room for important things" - Andrew Braybrook 1985
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